REALIZING THE METAVERSE: ‘BETAVERSE’ WINS THE SAMSUNG INNOVATION AWARD 2021

A few weeks prior to Facebook’s Meta announcement plunged the world into a new era of social
media connectedness and metaverses, some of the most brilliant minds of the country were
competing to create metaverse technologies of their own in the 2021 Samsung Innovation Award
Silver Jubilee Edition.

This year’s competition was won by Ojas Deshmukh, a third-year dual degree B.Tech
Biotechnology student at IIT Kharagpur for his Betaverse project. He is also the Managing Head
of Computer Graphics Society and a Head at SWARM Robotics at the institute.

The project intends to act as a platform that users and developers can use to engage or participate
in the metaverse. It attempts to create such a framework that can be leveraged by developers to
publish their works on a single unified free platform, forming a base to build a metaverse. The
platform can host multiple games in the same spot while being flexible enough to allow users to
create their own personalized metaverse without any additional effort on the developer side.

Before diving deeper into the Betaverse, let us briefly familiarize ourselves with the Samsung
Innovation Awards and what exactly is a metaverse.

The Samsung Innovation Award
Since 2011, the Samsung R&D Institute India in Bengaluru has been organizing the Samsung
Innovation Award to encourage research, innovation, and entrepreneurship in the student
community. It supports talent who can present an innovative approach and develop solutions,
products that can solve real-time social problems. Students in teams of 3 from the same institute
participate, brainstorm, innovate and present their work. This year teams from approximately 12
IITs participated in the competition.

The theme for the 2021 edition was the ‘Metaverse’. Students were asked to explore the
intersection of physical, augmented, and virtual reality. They were asked to present working
prototypes and demonstrations on their ideas on AR / VR, Vision, Multimedia & Graphics, Photo
Realistic Rendering, 3D Spaces and Reconstruction, Immersive Multimodal Interaction Systems,
and other enabling technologies like Communications, Sensor Networks and Common Interfaces
The scope included experiences in gaming, art, entertainment, live events, tourism, health,
education, marketing, digital payments, etc.

A Little More On The Metaverse
The metaverse is essentially any virtual reality space on the internet that is accessible through
PCs, virtual and augmented reality headsets, and on select gaming and chat platforms. The term
was coined and popularized through the 1992 dystopian sci-fi novel by Neal Stephenson, Snow
Crash.

Presently, the metaverse addresses technological limitations through virtual and augmented
reality equipment. It is also centered on the expansion of metaverse spaces to education, retail,
entertainment, business, and research.

The Betaverse

The beta for any application is a preview build that adapts and changes based on the users. In
simple words a testing ground for a product before it is launched. The open-world scene in the
project allows users to customize and personalize their “virtual worlds” in the form of asset
bundles, thereby creating a unique Betaverse experience for themselves.

Moderators can create a world by requesting a build token that gives them authority to create
positions for developers, who can share Asset Bundles on any third-party site, which will be
downloadable and used on the user’s end during runtime. The project will not control the
Content Delivery Network or the Asset Bundles that are used. Developers can create their own
ecosystem within the Betaverse and build many worlds in it.

The Betaverse is built using the Unity Game Engine, taking inspiration from games and
simulators like Kerbal Space Program, where “mods” can be added simply by placing packages
in folders; it can accept all forms of Asset Bundles from third party websites. It will eventually
be made open-source.

The prototype was demonstrated by including a multitude of subsystems, essentially becoming a
testament to the versatility of this framework. Mirror was used to enable a large client-server
connection and support traffic for the multi-player system. GPU rendering was used to get better
framerates and support particle effects. Compressed height, albedo, and normal maps are used to
optimize the experience. Ads were inserted by merging textures and searching a list for
keywords, which has the option to be replaced by NLP and Google Speech API. Further builds
can easily be used for VR by adding a VR-Plugin using the server-side asset update ability.

The fact that Asset Bundles are imported implies that multiple devices can be used without
changing a single line of code in this build, essentially enabling cross compatibility as a side
effect of the Betaverse.

The Road Ahead
The metaverse is like the Wild West, with a technological Gold Rush just upon us. Ojas believes
that it has a huge potential to create dynamic virtual reality user-interaction spaces in the years to
come. Having worked on the tech development side of the project, he realized that the metaverse
in the future must be democratic. Developers must have the freedom to navigate, experiment,
and innovate. They must have control over their metaverse. Any particular organization or a
group of organizations having a monopoly or oligopoly over the space would forfeit the very
purpose of the metaverse. The maintenance of data privacy is also crucial in this regard.

The metaverse is the new age of social media. It will become an integral part of daily lives in the
near future. Young and brilliant minds like Ojas, who are highly motivated by cutting-edge
technologies of the future, are the torchbearers who will lead us into the new future.

Content Writer:- Arkaprabha Pal, Office of Alumni Affairs & Branding

Email: pal18arkaprabha@gmail.com

Photo credits: Ojas Deshmukh

Music, Science and Technology find concurrence in Academics at IIT Kharagpur

IIT Kharagpur launches Academy of Classical and Folk Arts in the spirit of NEP2020 to inculcate the spirit of innovation and inclusive learning
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On the occasion of its 70th Foundation Day, IIT Kharagpur inaugurated the Academy of Classical and Folk Arts on August 18, 2020. A first in the IIT system, the Academy aims to nurture the creative talents of the IIT Kharagpur community through an immersion in music and fine arts. 

Watch e-Launch Video

The Academy will offer regular training on music, fine arts and other performing arts, and run micro-credit courses for students. Its global outreach programs, that will include MOOCs courses and live classes, will create opportunities for a wider dissemination of the creative liberty at the heart of Indian classical music. The Academy will also pursue collaborative research in science and technology interventions in Indian classical music and other art forms that will not only help preserve India’s rich heritage but also create new teaching-learning resources.

“The spirit of creativity, collaboration and collective well-being is ingrained in the teaching-learning of our traditional performing and creative art forms. Inspiring the present generation to learn creative arts will enable them to develop the faculties of concentration, coordination, confidence and creativity, which are catalysts for scientific excellence,” said Prof. Pallab Dasgupta, Professor-in-Charge of the Academy and Professor, Department of Computer Science and Engineering.

The Academy is working in close collaboration with Padma Bhushan Pt. Ajoy Chakrabarty, Distinguished Professor and Mentor, who will grace the inauguration and conduct a unique workshop called “Sur-o-Srishti: The Science and Philosophy of making Indian Music” connecting the principles of learning music and rhythm with that of cultivating scientific innovation abilities.  

“India will reach the pinnacle of scientific and engineering eminence if the spirit of innovation is inculcated in the young minds,” said Pt. Chakrabarty. “The modern style of learning music, which I have been professing over the years with remarkable effect, is designed to inculcate the traits of experimentation and innovation in young minds, rather than blind imitation which has become prevalent not only in music but in most other forms of learning. There is no better place to bring about this change in the mindset than a top seat of learning like IIT Kharagpur.”

Pt. Chakrabarty is heading the ‘100 Ragas Initiative’ of the Academy. The initiative intends to formulate the deep structure of Indian ragas as semi-lexical languages by forging a connection of the creative arts with the cognitive sciences. 

“It is essential for an institute of national importance to focus on the holistic development of its students, staff and faculty. The Academy of Classical and Folk Arts is the first of its kind at IIT Kharagpur. This and other forthcoming academies such as the Academy of Leadership are designed to expand the mind set of our students from narrow individual academic competitors to versatile and creative social beings with the flair and confidence of excelling in innovation and technology leadership. We are privileged to have an eminent musician in the form of Pt. Ajoy Chakraborty by our side as a Distinguished professor and mentor of this academy. With him by our side, we are happy to officially launch the academy,” said Prof. V K Tewari, Director, IIT Kharagpur. 

“The activities of the academy will bring new colors into the life of the IIT Kharagpur community. We launch the Academy on the auspicious occasion of the Foundation Day, and look forward to exciting events from the academy. We are very happy that Pt. Ajoy Chakraborty has very kindly agreed to deliver a lecture demonstration on a very apt topic, where he will explain why learning music can help in developing the necessary traits for scientific innovation,” said Prof. S K Bhattacharyya, Deputy Director.

The Academy is closely supported by IIT Kharagpur’s distinguished alumni, including Mr. Arjun Malhotra, Dr. Kiran Seth, members of the IIT Kharagpur Foundation, USA, and more recently Mr. Mukund Padmanabhan.

Talking about the Academy’s vision, Mr. Malhotra said, “In today’s world innovation is driven by individuals or teams who have access to both the left side and right side of their brains.” 

Over the years IIT Kharagpur, besides producing great engineers and Managers has produced a number of outstanding individuals who have excelled in the arts and the humanities – people like Kiran Seth of SPIC-MACAY, Harish Hande and many others. There are many more who, if they had the right stimulation when at IIT Kharagpur, would probably have gone and done much better in what they have achieved. By having an academy of music and arts in the Institute we not only archive and save our cultural heritage, but enable those young minds to look at issues in a more holistic way and hopefully, provide better answers and solutions to our problems.”


Centre Information: Prof. Pallab Dasgupta, pallab@cse.iitkgp.ac.in

Institute Related: Prof. B N Singh, registrar@hijli.iitkgp.ac.in; 

Media Outreach: Shreyoshi Ghosh, shreyoshi@adm.iitkgp.ac.in; 

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